Hey there I am seeking help with following error when building with WebGL: I tried enabling /disabling compression, but that did not fix anything. The build works neither with Unitys "build and run" feature nor with firebase hosting. As I saw in the Unity documentation WebAssembly Streaming could be turned off, I wanted to do that, but it does not seem to be an option in my Unity version (2021.1.7f1). Builds worked up until a while ago and i didn't really change anything in the build settings, the only thing i did is uploading the whole Unity project to git. Could anyone give me a hint what could be causing this? Thanks, Severin