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Help Wanted Wasm Build Error: GetArtifactPaths hash is invalid

Discussion in 'Project Tiny' started by tommyp_unity, Nov 20, 2020.

  1. tommyp_unity

    tommyp_unity

    Joined:
    Nov 5, 2020
    Posts:
    5
    Struggling to get a build due to the following error, anyone have any ideas?

    Code (csharp):
    1. AssetDatabase::GetArtifactPaths hash is invalid
    2. UnityEditor.Experimental.AssetDatabaseExperimental:GetArtifactPaths(Hash128, String[]&)
    3. Unity.Scenes.AssetDatabaseCompatibility:GetArtifactPaths(Hash128, String[]&) (at Library/PackageCache/com.unity.entities@0.16.0-preview.21/Unity.Scenes/AssetDatabaseCompatibility.cs:71)
    4. Unity.Entities.Runtime.Build.BuildStepExportScenes:Run(BuildContext) (at Library/PackageCache/com.unity.dots.runtime@0.31.0-preview.24/Unity.Entities.Runtime.Build/BuildStepExportScenes.cs:72)
    5. Unity.Build.BuildStepCollection:Run(BuildContext) (at Library/PackageCache/com.unity.platforms@0.9.0-preview.9/Editor/Unity.Build/BuildStepCollection.cs:77)
    6. Unity.Entities.Runtime.Build.DotsRuntimeBuildPipeline:OnBuild(BuildContext) (at Library/PackageCache/com.unity.dots.runtime@0.31.0-preview.24/Unity.Entities.Runtime.Build/DotsRuntimeBuildPipeline.cs:45)
    7. Unity.Build.BuildProcess:Update() (at Library/PackageCache/com.unity.platforms@0.9.0-preview.9/Editor/Unity.Build/BuildProcess.cs:52)
    8. Unity.Build.BuildPipelineBase:Build(BuildConfiguration, BuildProgress) (at Library/PackageCache/com.unity.platforms@0.9.0-preview.9/Editor/Unity.Build/BuildPipelineBase.cs:84)
    9. Unity.Build.BuildConfiguration:Build() (at Library/PackageCache/com.unity.platforms@0.9.0-preview.9/Editor/Unity.Build/BuildConfiguration.cs:65)
    10. Unity.Build.Editor.<>c:<.cctor>b__29_1(BuildConfiguration) (at Library/PackageCache/com.unity.platforms@0.9.0-preview.9/Editor/Unity.Build.Editor/BuildConfigurationInspector.cs:44)
    11. Unity.Build.Editor.<>c__DisplayClass25_0:<Build>b__0() (at Library/PackageCache/com.unity.platforms@0.9.0-preview.9/Editor/Unity.Build.Editor/BuildConfigurationInspector.cs:106)
    12. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
     
  2. AbdulAlgharbi

    AbdulAlgharbi

    Unity Technologies

    Joined:
    Jul 27, 2018
    Posts:
    258
    Check that game objects in the scene don't have any missing textures or asset references
    also, make sure you are using URP lit or unlit materials for your meshes
     
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