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Washed out lightmap issue. Need advice.

Discussion in 'Global Illumination' started by KC1302, Mar 18, 2015.

  1. KC1302

    KC1302

    Joined:
    Jan 11, 2014
    Posts:
    94
    https://drive.google.com/file/d/0BxPjI7V-021yTExBcEVsZDZtSTA/view?usp=sharing

    Hi there,
    I have a lightmap issue that really annoys me.
    Please refer to the attached image above this message. I highlighted the problem with a few arrows.
    In front of you see. You see a ladder with a 4 steps. You notice that the steps are becoming slowly brighter and brighter. It looks off . Does anyone know how to resolve this.
    FYI : I used 1 wood material for the entire trench. It's all sharing the same material.
    FYI : I followed the UDK methodology for custom UV lightmaps.
    https://udn.epicgames.com/Three/LightMapUnwrapping.html
     
    Last edited: Mar 18, 2015
  2. KC1302

    KC1302

    Joined:
    Jan 11, 2014
    Posts:
    94
    Last edited: Mar 18, 2015
  3. topofsteel

    topofsteel

    Joined:
    Dec 2, 2011
    Posts:
    999
    That actually seems correct to me, that there would be more light the further out of the trench you go. I would hardly call that washed out. Nice looking scene!
     
  4. KC1302

    KC1302

    Joined:
    Jan 11, 2014
    Posts:
    94
    Thank you for taking the time. Speaking of physics, photons etc .you are absolutely right. I agree with you completely.
    Makes perfectly sense.

    From a visual standpoint. Let me post a screenshot and show you what I mean.
    It becomes more obvious in a darker environment, due to contrast.










    Could be the uv's of the second lightmap. I am gonna continue experimenting.
    I am happy to share results if they are decent.
     
    Last edited: Mar 18, 2015