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Was Emission setting removed from standard shader in Unity 2018?

Discussion in 'General Graphics' started by Shadowing, Sep 21, 2018.

  1. Shadowing

    Shadowing

    Joined:
    Jan 29, 2015
    Posts:
    1,648
    I used to be able to adjust the intensity of Emission on the standard shader. Was that removed in Unity 2018?
    Im having huge issues getting small lights to bloom correctly. When using the stack post processing it blooms big lights way to much. It also is blooming spectacular as well I noticed.
     
  2. Shadowing

    Shadowing

    Joined:
    Jan 29, 2015
    Posts:
    1,648
    ahh never mind i see the color tool has been upgraded and it exists there lol