I was working on a unity project with the new beta of Unity. When my Unity crashed I reopened it and all my scenes were corrupted. I figured it was some kind of issues in the beta. I started getting errors in Unity. It said Unity scenes were instead binary files. I got other errors for some reason pointing to entire different projects. .Net core blazor projects in a different folder. Other solutions I opened that are .net core projects for web servicers nothing had to do with unity had files turn into some of the images attached. Can someone at Unity explain to me how your cache package files suddenly started effecting other solutions. Turning my cs files into binary and corrupting them. Second image below shows what one of my razor files got turned into. Why did unity edit a razor file in a different solution? Why is Unity files referenced in different solutions assemblies corrupting them in ways I don't even know how? Edit Looks like the folder somehow got corrupted on crash. Still going through everything, but seems like a issue with visual studios connecting with Unity during a crash. I was debugging the project when it happened. Somehow multiple visual studios solutions got messed up. Due note i had two different instances of visual studio up on two different screens. One with the .net core and one with unity. Still going through everything and will update later.