I started seeing this warning in a recent Addressable release. It happens when entering play mode: Type DefaultAsset is in editor assembly UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Space_Soldier/Meshes/SoldierArm/SoldierArmHardware will be stripped. UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() If I search for "SoldierArmHardware " in the Addressable window, I get this: Basically it's a 3rd party package from the asset store, which happens to have a Resources folder in it. I'm wondering the significance of the warning, and what I should do to prevent it?