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[Warning] 'Bone Name' has translation animation that will be discarted

Discussion in 'Animation' started by Furike, Mar 30, 2017.

  1. Furike

    Furike

    Joined:
    Mar 30, 2017
    Posts:
    1
    Hi guys,

    I tried to import my own character animation (from 3DsMax and Motionbuilder) to Unity and as the warning says, the translation animation from every single bone was discarded.

    Just a small example:
    upload_2017-4-11_17-58-40.png

    I have tried different exporting options, googling this problem, taking different recordings, keyframing the animation but nothing worked.

    I seems to be a matter of export/import settings but I have no clue what can be wrong.

    If anybody has an idea, please let me know.
     
    Last edited: Apr 11, 2017
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