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Bug Warning: Annotation not found!

Discussion in 'World Building' started by Peter77, Nov 4, 2020.

  1. Peter77


    QA Jesus

    Jun 12, 2013
    Opening Unity Editor outputs the following message to the Console window always:
    Code (CSharp):
    1. Warning: Annotation not found!
    2. UnityEditor.AnnotationUtility:SetIconEnabled(Int32, String, Int32)
    3. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    4. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5. System.Reflection.MethodBase:Invoke(Object, Object[])
    6. UnityEditor.ProBuilder.EditorUtility:SetGizmoIconEnabled(Type, Boolean) (at Library\PackageCache\com.unity.probuilder@4.4.0\Editor\EditorCore\EditorUtility.cs:602)
    7. UnityEditor.ProBuilder.HierarchyListener:.cctor() (at Library\PackageCache\com.unity.probuilder@4.4.0\Editor\EditorCore\HierarchyListener.cs:21)
    8. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    9. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
    10. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
    11. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
    13. [C:\buildslave\unity\build\Editor/Src/AnnotationManager.cpp line 207]
    14. (Filename: Library/PackageCache/com.unity.probuilder@4.4.0/Editor/EditorCore/EditorUtility.cs Line: 602)
    I'm using Unity 2018.4.27f1 and ProBuilder 4.4.0. Please fix, thanks in advance.
    valarnur likes this.
  2. JoeStrout


    Jan 14, 2011
    Geez, Unity throws so many internal errors I hardly even see them anymore. :(

    One of my favorites is: