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Bug Warning: Annotation not found!

Discussion in 'World Building' started by Peter77, Nov 4, 2020.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,650
    Opening Unity Editor outputs the following message to the Console window always:
    Code (CSharp):
    1. Warning: Annotation not found!
    2. UnityEditor.AnnotationUtility:SetIconEnabled(Int32, String, Int32)
    3. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    4. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5. System.Reflection.MethodBase:Invoke(Object, Object[])
    6. UnityEditor.ProBuilder.EditorUtility:SetGizmoIconEnabled(Type, Boolean) (at Library\PackageCache\com.unity.probuilder@4.4.0\Editor\EditorCore\EditorUtility.cs:602)
    7. UnityEditor.ProBuilder.HierarchyListener:.cctor() (at Library\PackageCache\com.unity.probuilder@4.4.0\Editor\EditorCore\HierarchyListener.cs:21)
    8. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    9. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
    10. UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:128)
    11. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:168)
    12.  
    13. [C:\buildslave\unity\build\Editor/Src/AnnotationManager.cpp line 207]
    14. (Filename: Library/PackageCache/com.unity.probuilder@4.4.0/Editor/EditorCore/EditorUtility.cs Line: 602)
    I'm using Unity 2018.4.27f1 and ProBuilder 4.4.0. Please fix, thanks in advance.
     
    valarnur likes this.
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,860
    Geez, Unity throws so many internal errors I hardly even see them anymore. :(

    One of my favorites is: