Search Unity

  1. Check out the Unite LA keynote for updates on the Visual Effect Editor, the FPS Sample, ECS, Unity for Film and more! Watch it now!
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  4. Want more efficiency in your development work? Sign up to receive weekly tech and creative know-how from Unity experts.
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  6. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

War Thunder aiming system

Discussion in 'Scripting' started by Zenden944, Sep 16, 2018.

  1. Zenden944

    Zenden944

    Joined:
    May 20, 2017
    Posts:
    11
    Hello, i want to make a aiming system like war thunder.

    I search to make system who cursor is overlaping

    Like this vidéo :


    I already make a script for rotation but i don't now how make cursor system.

    Code (CSharp):
    1. ector3 direction = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z) - transform.position);
    2.  
    3.             Quaternion rotation = Quaternion.LookRotation(direction);
    4.  
    5.  
    6.             transform.rotation = Quaternion.Lerp(transform.rotation, rotation, shipTurnSpeed * Time.deltaTime);
     
  2. Zenden944

    Zenden944

    Joined:
    May 20, 2017
    Posts:
    11
  3. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    3,185
    The outer ring is were you wanna go and the inner one syncs to the actual plane. Nothing fancy going on
     
  4. Zenden944

    Zenden944

    Joined:
    May 20, 2017
    Posts:
    11
    For me, is more easy to say as to do. How i can do that, i don't understand
     
  5. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    3,185
  6. Zenden944

    Zenden944

    Joined:
    May 20, 2017
    Posts:
    11
    I have to set the two cursor in UI ? Or in a gameobject forward the plane ?
     
  7. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    3,185
    You use world cordinates and translate them into screenspace and place the UI elements correctly