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WANTED: [P]rogrammer (C#). Help us get the "SeaCrit" out! (Recruiting)

Discussion in 'Works In Progress - Archive' started by IllTemperedTunas, Feb 22, 2014.

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  1. IllTemperedTunas

    IllTemperedTunas

    Joined:
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    Posts:
    608
    Title Image:




    Videos:






    Web Build (not as good as downloadable build below):
    https://dl.dropboxusercontent.com/u/82999625/WebBuild.html

    What we’re looking for:

    A well rounded, self starter programmer with a knack for character controllers and AI systems. We seek someone eager to inject robust combat systems, with a knack for balance and feasibility. This is a core position for someone able to work in a team, has a strong work ethic, and can invest into a project. We have a casual team atmosphere, but that doesn't mean we aren't taking this indie thing seriously. If you’re not a fan of rogue likes, or light action games in the vein of Ecco the Dolphin, spelunky, or diablo, this isn’t the project for you.


    What we’re offering:

    We’ve got art, we’ve got design, we’ve got a game that’s nearing alpha, we have a tangible game coming together for you to be a part of. We have a no nonsense rev share plan that gives everyone their fair share of profit %, no bullshit, no founders fee (should this game ever start generating some income). Talented? Work hard? You get your fair cut. If you’re a great programmer that just wished they had assets and a fun team to make a killer game with… Here’s your opportunity!


    What is SeaCrit?

    A vibrant “Rogue Light” for a new generation of platforms and gamers. An underwater adventure that harbors innovative play as deep as the ocean! It challenges the notion that compelling games requires complex controls and static content that’s over when the boss is defeated. SeaCrit has rich progression while shrugging off clunky UI that hinders fun while intimidating new players. The project has low technical overhead in Unity and can be ported and played on darn near anything by darn near anyone.


    SeaCrit has immediate pull with fluid, arcade play and is further nuanced by long-term progression mechanics that “hook” the player. We’re taking classic RPG formulae and deconstructing them to their core essences, making organic the tedious aspects of choosing a class, leveling your avatar, finding items, managing UI menus, and assigning stats so nothing gets in the way of the player’s enjoyment. Strategic depth still exists, we’ve just gutted the nasty bits.


    The gameplay elements of SeaCrit are tangible. Fish and the many areas they inhabit have discernable meaning at a glance and that immediate reaction carries weight in play. We don’t use health bars or display health values, fish size is a direct and immediately relatable gauge of your fish’s health and power, get damaged to be too small and other fish can gobble you up and you’ll die, it just makes sense. Growing back to full health after combat is the same simple and core mechanic used elsewhere in SeaCrit: eat. Gaining powerful new abilities and literally growing in power is done through this same action: eating fish. There’s simplicity here that we hope will build on itself to create a robust, but understandable style of play and expose people to Rogue Like elements and RPG’s who never would have considered them before.


    We don’t require a story to get the ball rolling, we don’t need to craft hundreds of levels that can only be enjoyed one time each. We’re making early builds public while taking as much feedback as possible. If the game reaches an acceptable level of popularity, we’ll know its time to start thinking about a release build, but we’re not sweating the small things at this time. We believe if you build the right game, it sells itself one way or another and we’re inching nearer to that game every day.


    Why fish?:

    Fish are a largely unexplored and great avatar type for a game. The physical differences between sea life are minimal and it's possible to generate large quantities of different types of high quality fish without too much effort. The same goes for their rigging systems and animations. A few modular systems for swimming, dashing, shaders, and AI and an entire ecosystem of various fish types can populate the ocean to create an incredibly diverse underwater experience the likes of which hasn't really been delivered in a game before. Fish are also universally recognizable to most all cultures and demographics. Whether you like cute little clown fish or the majesty of great white sharks, most everyone likes fish.


    But enough talk, try it if you’d like!

    http://www.moddb.com/games/seacrit/downloads


    About our demo:

    It’s hardly perfect, it’s rough around the edges and needs a lot of “love and care”, but if it didn’t we wouldn’t be doing recruitment now would we!? We know the damage/ size systems are off. We know fish parts are currently lacking in diversity of play and new abilities. We know the musics transitions are buggy… there are a LOT of things to improve and add. If you’re a coder and designer than can look past these blemishes and see potential in the project you may be a candidate we’re looking for!


    About us:

    We’re a small team of 4 (currently) just trying to make a game. We meet on skype daily, and work remotely from all corners of the globe. We have an open, casual work environment with soft milestones decided on by the team in weekly skype meetings.


    Our plans for moving forward:

    Fill out our coding team and develop and maintain a high standards in code. Streamline our in-game systems to allow for global tuning of universal combat and eating systems, expansion of fish AI systems, fish parts, and ability systems.


    Teaser Images:








    Design Resources:

    http://www.gamesprout.com/ideas/28/design_docs/35

    http://www.gamesprout.com/ideas/28/design_docs/596

    http://www.gamesprout.com/ideas/28/design_docs/604


    Fish Design:

    http://i.imgur.com/PjI8mVo.jpg

    http://i.imgur.com/gtvOy8N.jpg


    Fish Part Combos:




    (some) Assets:




    We’ve come a long way in a year…



    Code Snippet (so you know what you’d be getting into):

    http://pastebin.com/tm0BKLrF


    AI flowchart:




    Conctact:

    jeffrey_berry@hotmail.com


    Thank you for your interest and we hope to hear from you in the future!
     
    Last edited: Jun 26, 2014
    inafield likes this.
  2. Crystalline

    Crystalline

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    Sep 11, 2013
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    Looking nice! I really like the style!
     
  3. IllTemperedTunas

    IllTemperedTunas

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    Thanks, Crystalline :)
     
  4. fivearchers

    fivearchers

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    Looks pretty interesting - I might be interested in helping out a bit (time permitting). I've done quite a bit of work on mecanim/states and AI in general.
     
  5. IllTemperedTunas

    IllTemperedTunas

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    Right on fivearchers, just let us know if you get some time. We're being a bit selective of who we bring on board but if you think you're up for it by all means drop us a line!
     
  6. Foestar

    Foestar

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    omg it reminds me of my fun days back playing echo the dolphin! awesome!
     
  7. IllTemperedTunas

    IllTemperedTunas

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    One of our inspirations Foestar ;)

     
  8. mathias234

    mathias234

    Joined:
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    I would like to apply as c# programmer contact me at

    exstremdude
     
  9. fivearchers

    fivearchers

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    Jeff I sent you a PM - let me know if you didn't get it - as I don't see it in my sent items?
     
  10. IllTemperedTunas

    IllTemperedTunas

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    Thanks for the interest guys! We're full up on programmers for now, but if that changes for any reason we'll be back recruiting again! I'll be peeking back here though to answer any other questions or to check out any feedback in this thread before it dies off in the near future ;)

    Here's some recent fish concepts just to try to steer this thread more into actual content and not recruitment!





     
    Last edited: Feb 28, 2014
  11. IllTemperedTunas

    IllTemperedTunas

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    Just some chest assets, these would be the things players receive new fish bodies from.

     
  12. IllTemperedTunas

    IllTemperedTunas

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    Welp looks like 1 of our spots is open again, amicable departure, our new team member simply didn't have the free time for a rev share project. In the meantime some new work to show off!

     

    Attached Files:

  13. IllTemperedTunas

    IllTemperedTunas

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    Still looking! (don't worry we wont bump this forever, just wanna try this forum for a few days or so) In the meantime some progress on the floor texturing:

     
  14. IllTemperedTunas

    IllTemperedTunas

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    Just a little bump, still a spot for the right coder.
     
  15. IllTemperedTunas

    IllTemperedTunas

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    Project has moved forward and we are in need of the right coder again! Do you like rogue likes? Can you code like a son of a beast? Do you want to be part of a really neat innovative project? We would love to hear from you!

    PM or email at the address above.

    We've come a long way, bit further to go!

     
    Last edited: Jun 12, 2014
  16. IllTemperedTunas

    IllTemperedTunas

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    Some of our dash swiping in action against a school of "puffer sharks"

     
  17. Ereous

    Ereous

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    Game looks awesome.
     
  18. IllTemperedTunas

    IllTemperedTunas

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    Thanks for the kind words ereous, justifies all the hard work we've been putting into it. Glad you like it so far!
     
  19. Afilion

    Afilion

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    Love the art! :)
     
  20. IllTemperedTunas

    IllTemperedTunas

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    Here we go again!
     
  21. gwubgwub

    gwubgwub

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    Looks like a nice Relaxing game, Very nice style
     
  22. IllTemperedTunas

    IllTemperedTunas

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    Thanks gwubgwub
     
  23. IllTemperedTunas

    IllTemperedTunas

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  24. MichaelHF15

    MichaelHF15

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    Its QUITE fun so far, keep it up :)
     
  25. sbroscious

    sbroscious

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    I checked it out yesterday just to see what it was. Without understanding much at all, besides the functions of the left and right mouse buttons, I played for over 30 min. I played again today to see if I could figure out more of the UI, even with failing to do so I still played for another 10 min. I'm sure I'd have no issues with playing again. Awesome!
     
  26. IllTemperedTunas

    IllTemperedTunas

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    Rock on man! Glad you really enjoyed it :D
     
  27. IllTemperedTunas

    IllTemperedTunas

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    given this one little bump in the meantime
     
  28. RC-1290

    RC-1290

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    It seems to me like this request belongs in the collaboration forum.
     
  29. IllTemperedTunas

    IllTemperedTunas

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    Well truth be told it's a little bit of Both RC, we're seeking a coder for our game which is a work in progress.
     
  30. IllTemperedTunas

    IllTemperedTunas

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    1 last bump for old times sake.
     
  31. IllTemperedTunas

    IllTemperedTunas

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    Came so far with this project, hate to see it die...
     
  32. IllTemperedTunas

    IllTemperedTunas

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    Ok, project is back alive with new blood, but we still have a little room for the right coder! Thanks for checking us out guys and hope to hear from ya!
     
  33. JohnParask

    JohnParask

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    Looking awesome, it reminds me a game that i was playing when i was young :)
     
  34. RecursiveRuby

    RecursiveRuby

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    Looks like a great game I loved the art and really enjoyed playing the web demo but when I downloaded it from http://www.moddb.com/games/seacrit/downloads my Anti virus (Norton) removed it =/ just thought I'd let you know but great game anyway!
     
  35. IllTemperedTunas

    IllTemperedTunas

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    Sorry to hear that happened barabicus, but glad you guys enjoyed the game :)
     
  36. IllTemperedTunas

    IllTemperedTunas

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    Still lookin! Hard to find the right people...
     
  37. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

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    WIP isn't the right place for a recruitment thread. You can post in Collaboration for that.

    --Eric
     
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