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Wanted: Ocean shader

Discussion in 'Works In Progress' started by bigkahuna, Jan 8, 2009.

  1. immFX

    immFX

    Joined:
    Mar 20, 2010
    Posts:
    109
    Fantastic job there elias_t!
    Much, much improved in terms of speed, shorelines (finally!), automatic wakes and a great editor configurator.

    But what about the underwater mode? Is this not supported anymore? It was one of my absolute favs in this project.
     
    RendCycle likes this.
  2. HeadHunter2009

    HeadHunter2009

    Joined:
    Jul 3, 2012
    Posts:
    50
  3. anshul-bhardwaj

    anshul-bhardwaj

    Joined:
    Feb 28, 2012
    Posts:
    34
    Hi Guys,

    Ocean looks pretty amazing! Great work :)
    I am currently using unity 4.x, can anybody have link of unity 4.x project.

    Many Thanks.
     
  4. sniperisa

    sniperisa

    Joined:
    Sep 20, 2015
    Posts:
    14
    I finally managed to get the Ocean running in multiplayer. The key was not the random-Number Generator (which i already initialized with the same seed). The problem was the Time. The Ocean depends on the script-runtime parameter.

    I syncronize it to the clients and now the ocean is the same on every client (although still a bit jerky, i have to optimize that).

    Here are some videos of my game which use the Ocean.
    It is still work in progress and the videos show not the network stuff, only player vs npcs




    As you can see in the beginning of the first video, there is still a bug in the Ocean:
    There is sometimes a gap in the water...
     
    Last edited: Nov 30, 2016
    RendCycle and bigkahuna like this.
  5. sniperisa

    sniperisa

    Joined:
    Sep 20, 2015
    Posts:
    14
    I updated to Unity 5.5 and now the shore foam and the foam on the ships-body is gone.
    Done anyone else have this bug?
     
  6. FiveFingers

    FiveFingers

    Joined:
    Oct 15, 2009
    Posts:
    540
    This is amazing! And ouch@5.5 I do have also other type of bugs, not related to external stuff, but plain mecanim blend state stuff on charcters...I hope they come up with some fix soon!
     
    sniperisa likes this.
  7. elias_t

    elias_t

    Joined:
    Sep 17, 2010
    Posts:
    1,247
  8. sniperisa

    sniperisa

    Joined:
    Sep 20, 2015
    Posts:
    14
    Ah thx. Why are there two threads? :)
     
  9. Frogger007

    Frogger007

    Joined:
    Jun 24, 2014
    Posts:
    338
    How can i change the wave settings with a gamecontroller script ?
     
  10. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,884
  11. Frogger007

    Frogger007

    Joined:
    Jun 24, 2014
    Posts:
    338
    Is there a solution to prevent the water be seeing inside the ships ?
     
  12. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,884
    Did you read my last post?
     
  13. Frogger007

    Frogger007

    Joined:
    Jun 24, 2014
    Posts:
    338
    Yes, i have read your last post.

    Now i can control the waves with my script.
     
  14. tawdry

    tawdry

    Joined:
    Sep 3, 2014
    Posts:
    1,250
  15. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,221
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