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Feedback WalkOVR is an affordable mocap/locomotion has succeeded its' campaign

Discussion in 'AR/VR (XR) Discussion' started by theblindhawk, May 13, 2019.

  1. theblindhawk

    theblindhawk

    Joined:
    Apr 21, 2017
    Posts:
    2

    Hi Everyone,
    I am from WalkOVR team. We are developing WalkOVR, a motion capture based locomotion solution that lets VR users move in the most natural way we can. You can walk/run in place you can strafe, go backwards and strafe. It contains multiple sensor systems and basically captures the movement VR users do and transfer them to your VR system. You can use it in almost any headsets since it has also keyboard and gamepad modes. If we count the headsets we are compatible, they are: HTC Vive/Vive Pro, Oculus Rift, Oculus GO, Windows Mixed Reality headsets, PSVR (with Cronus Max or TITAN like converters), PIMAX and Gear VR. Probably Rift S will also be included in that list upon our tests. Games you can play with WalkOVR are also almost countless since you are also able to play stereoscopic 3D games through VorpX. Today, we are live on Kickstarter and we have succeeded our campaign within 4 hours. We wanted to share this post to answer all questions you may have. Please have a look at our Kickstarter page here: http://bit.ly/WalkOVR-Kickstarter By the way we are not the only one stating it, VR Youtubers Tyriel, Eric and UKRifter also shared their first impressions, please have a look:



    We are here if you have any questions regarding WalkOVR. Thanks for your comments and feedback. WalkOVR Team
     
  2. User340

    User340

    Joined:
    Feb 28, 2007
    Posts:
    3,001
    Do you have a Unity plugin available?
     
  3. theblindhawk

    theblindhawk

    Joined:
    Apr 21, 2017
    Posts:
    2
    Most probably it will be available in Q4 2019, and it will primarily include functions related to motion capture functionality. But for now, if you want to be compatible with walkOVR locomotion system,you just have to develop your app/game with smooth locomotion compatibility. Don't be scared by the term "smooth locomotion" if you are not familiar with. It is basically developing your character controller so that it moves by either left trackpad of the motion controller or left analog joystick of a gamepad. Thank you for the good question:)Feel free to ask us about anything.
     
    User340 likes this.
  4. kenlem1

    kenlem1

    Joined:
    Mar 20, 2014
    Posts:
    36
    Is there a Unity SDK for this yet?