Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

[Walking mars], texturing and lightning a massive terrain and this is how it looks.

Discussion in 'Works In Progress - Archive' started by stationx, Jun 5, 2014.

  1. stationx

    stationx

    Joined:
    Jul 9, 2012
    Posts:
    251
    Hello Unity fans,
    long story short...this is Mars. More specific, this is a small part of the Gale Crater where Curiosity is busy to find some life (or what has been left of it ;-)
    It is a project supposed to showcase at a space expo where visitors should be able to walk through the landscape and complete some simple missions. (such as finding water) Visitors can navigate by touching the screen directly.

    The nice part about this, the landscape comes in fact from satellite data. So this is not a fictional area.
    Beside the awesome Relief terrain package tool, there is no magic involved here. I am just busy adjusting sliders, colors, lights, textures until I get it right. The hardest part however will be, let this app running at least around 40fps with some high quality!

    I am trying to keep up a dev blog with some more information, more images and movies. If you like, you may want to visit http://www.mvfusion.nl/tag/mars/
    For now; shoot the images with some C&C ! :)
    Regards!
    mars_20140605_2_small.jpg mars_20140605_4_small.jpg
     
    Deleted User likes this.
  2. KheltonHeadley

    KheltonHeadley

    Joined:
    Oct 19, 2010
    Posts:
    1,685
    Wow this looks awesome!
     
    Deleted User likes this.
  3. jameos

    jameos

    Joined:
    Sep 22, 2013
    Posts:
    111
    now that's terrain! beautiful
     
  4. stationx

    stationx

    Joined:
    Jul 9, 2012
    Posts:
    251
    thnx, I am still figuring out of the details can be much finer...in other words...how far can we push Unity limits to draw a about 10 a 15 km x 12 km terrain...and I prefer that 1 meter would be one polygon.. :-o
     
  5. Terminator75

    Terminator75

    Joined:
    Apr 25, 2014
    Posts:
    47
    That terrain looks really awesome! What did you use to create the terrain anyways? Blender?
     
  6. stationx

    stationx

    Joined:
    Jul 9, 2012
    Posts:
    251
    Grazie! I used blender to import the satellite data, but since I have absolute no knowledge of blender, I exported that mesh model to Maya and created a height map which then has been rendered to a 32bit tiff file. That big file is imported in photoshop, sliced up and then exported back as a raw format for Unity. Sounds a bit of a hassle, but this way, I can keep control of the quality and resolution of the maps. With Unity, I used the RTP asset to shade the terrain. Last part is really just reading the docs, trying stuff and tweaking sliders unit it looks right. Most difficult thing is to get all the different surfaces together and render them without any memory crashes and then shade and texture the surface from all different possible angles. (e.g. tweaking one hill perfect could mean that another one doesn't look good anymore and so and so :)
    RT
     
  7. stationx

    stationx

    Joined:
    Jul 9, 2012
    Posts:
    251
    Hello!
    I just updated my mars walking project and want to share the new results. Also wondering, if you also thing this changes are improvement or not...I have seeing so many hills and textures right now...if they ever gonna send some people to mars...they better have me on board as well. I know the streets.... ;-)
    Anyways...some things have been changed, more specific, the texturing part of it...
    if you compare the new images with the top images in my first post, you will notice that the new images are looking much less foily...still, the first image at the first image looks pretty ok, but that is on that angle only...
    Also, added some fogs, gameplay adjustments to wrap it up.
    Here is a short movie on gameplay...


    screens_02_juli.jpg screens_10_juli.jpg screens_01_juli.jpg
     
    siblingrivalry likes this.