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Assets [Released] Waldo Pepper - Realistic Flight Sim - SALE!

Discussion in 'Works In Progress - Archive' started by KrzysztofBidzinski, May 6, 2017.

  1. KrzysztofBidzinski

    KrzysztofBidzinski

    Joined:
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    Posts:
    51
    ---------------------------------------------------------------------------
    Waldo Pepper now is available in Asset Store!
    https://www.assetstore.unity3d.com/#!/content/101080
    ---------------------------------------------------------------------------
    Free demo download
    https://drive.google.com/open?id=13MMplxkW6EzNrOuVqAXUkAb9aa6kGlAK
    ---------------------------------------------------------------------------

    Hi all!
    I'm working on flight sim "Waldo Pepper".
    Basically, the idea is to make o make realistic (as much as possible) flight model, based on knowing physics laws.

    Features – in general:
    „Hardcore approach (TM)” means, that we calculate inside the main script all basics forces and conditions acting on a plane during flight ( including different air drag in x,y,z, g-force, lift depending on wings surface area, even air density in height function, and much more ).
    Main script is fully configurable, that means implementing new airplanes should be relative easy.



    • Plane model is „Inspired by (TM)” on famous Nieuport 28 WWI fighter.
      (Since i didn’t receive detailed blueprints, i decided to name it „Inspired by (TM)”)



    Already implemented:

    • Main Flight controller Script ( ver. 1.1.0 )
    • Airplane 3D model
    • Rudder animator script
    • Basic map
    • Basic measurements


    Things to do in near future:
    • UVW Textures for airplane model / done 03.05.2017
    • HOTAS support / done 04.05.2017 tested on ThrustmasterHOTAS X
    • Wind impact / done 06.05.2017
    • Fuel system / done 04.05.2017
    Wind Impact test:




    Soon TM:
    • Damage system
    • Weapons
    • Cockpit view
    • More planes!


    As soon as we finish all "Things to do in near future" project will be available in Asset Store.
    Please visit my site for more info.


    Please share with me your opinion and what would YOU want to see in flight sim?

    Cheers!
     
    Last edited: Nov 29, 2017
    ADNCG likes this.
  2. alexanderameye

    alexanderameye

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    Looks cool! I really like the un-textured model of the plane!
     
  3. KrzysztofBidzinski

    KrzysztofBidzinski

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    Thanks m8, since i'm not a 3D max keen, it was made in SolidWorks :)
     
  4. KrzysztofBidzinski

    KrzysztofBidzinski

    Joined:
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    Hello again.
    My Nieuport 28 airplane got new look!
    Now all hands on scripting.


    Screenshot made in Unity using Post Processing Stack & Renderator Free.
     
  5. KrzysztofBidzinski

    KrzysztofBidzinski

    Joined:
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    Just testing particles for Vickers .303 machine guns with tracers ammunition.
    Also, the propeller got new blurred look when its RPM exceeds given value.
    I'm not happy with machine gun sound, its need some cosmetic improvement.

    Watch out your headphones - It could be loud!

     
    JamesArndt likes this.
  6. KrzysztofBidzinski

    KrzysztofBidzinski

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    Hi all!
    Please check out sneak peek 3 with new scenery and cameras layout.
    New features coming soon.

     
  7. Frednaar

    Frednaar

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    Apr 18, 2010
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    Nice project... I am also working on an helicopter flight sim... let me know if you need help with physics... that's my stuff...
     
    KrzysztofBidzinski likes this.
  8. KrzysztofBidzinski

    KrzysztofBidzinski

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    Thanks a lot.
    Just made a quick look on your project - cool stuff!

    Regarding physics, I'm ok with current state, last thing I've improved was angular drag. It was little bit tricky with drag forces ( i decided to compute it separately for X, Y, Z ). Also, drag coefficient value came from SolidWorks flow module :)
    Cheers!
     
  9. KrzysztofBidzinski

    KrzysztofBidzinski

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    Hi all!
    After a short hiatus, I decided to publish Waldo Pepper as it is.
    Future development will be continued, depending on your interest.
    Please see lastest promo video.



    As soon as it will be uploaded to Asset Store, new topic in "Assets and Asset Store" will be added.

    Cheers.
     
  10. MathiasDG

    MathiasDG

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    It would be cool if there were some levels with obstacles and challenges where the player has to maneuver between some obstacles without colliding with them.
     
    KrzysztofBidzinski likes this.
  11. KrzysztofBidzinski

    KrzysztofBidzinski

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  12. KrzysztofBidzinski

    KrzysztofBidzinski

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    There is issue in recent Asset Store version of Waldo Pepper with terrain model. After download/import to Unity it simply doesn’t exist. New version was uploaded to Unity Asset Store, curenty waiting for approval. Hope, it will be availble in days.
     
  13. longroadhwy

    longroadhwy

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    Do you plan to support more HOTAS setups? If you integrate with Rewired for example it supports all of the popular HOTAS systems out of the box. See the all of the flight controllers supported in this section http://guavaman.com/projects/rewired/docs/SupportedControllers.html if you are not familiar with Rewired.
     
    KrzysztofBidzinski likes this.
  14. KrzysztofBidzinski

    KrzysztofBidzinski

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    Thanks for your reply, I'll look closer to Rewired. Didn't know this package.

    PS.: WaldoPepper 1.0.2 version ( fixed terrain ) was uploaded to Asset Store, waiting for approval.
     
  15. longroadhwy

    longroadhwy

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    Do you plan on more aircraft in the future?

    Rewired has a free trial version available to so you can see how it works..

    http://guavaman.com/projects/rewired/trial.html

    Very active forum thread too if you have questions.

    https://forum.unity.com/threads/rewired-advanced-input-for-unity.270693/
     
  16. KrzysztofBidzinski

    KrzysztofBidzinski

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    Yes, indeed. More aircrafts are planned. Although I am focused on the first period of IWW (I have paper documents & books), maybe I will add aircraft from another era. It's just a matter of 3D model, the script remains the same.

    More support for HOTAS will be needed for my next Unity project, but that's another topic.

    [Edit]

    I just uploaded demo, if anyone interested please use link to download.
    https://drive.google.com/open?id=13MMplxkW6EzNrOuVqAXUkAb9aa6kGlAK
     
    Last edited: Nov 29, 2017
  17. StarvingIndieDeveloper

    StarvingIndieDeveloper

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    Looks nice! I was working on a roughly WWI-era flight game for awhile, so I know how difficult it is to implement the physics.
     
  18. KrzysztofBidzinski

    KrzysztofBidzinski

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    Many thanks! It was little bit tricky, especially with drag and lift forces. Unfortunately I don't have any real life avionics experience :)
     
  19. longroadhwy

    longroadhwy

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    Demo is very nice. Does the demo support T.Flight HOTAS.X? What is your next Unity project?
     
  20. KrzysztofBidzinski

    KrzysztofBidzinski

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    Yes, sure. It supports T.Flight HOTAS.X, and I think other controllers, simply by define axis in Input Manager.
    Just like that:
    inputmanager.jpg

    Regarding my next project, I do not want to go into details, let me say in this way: I think 150kk $ is little too much for a Star Citizen :)
     
    pixelsteam likes this.
  21. longroadhwy

    longroadhwy

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    Sounds very exciting.
     
  22. KrzysztofBidzinski

    KrzysztofBidzinski

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  23. KrzysztofBidzinski

    KrzysztofBidzinski

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