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Bug Waiting for Unity's code in UnityEditor.CoreModule.dll to finish executing.

Discussion in 'Editor & General Support' started by kChamp, May 21, 2023.

  1. kChamp

    kChamp

    Joined:
    Dec 21, 2013
    Posts:
    14
    Opening up a brand new URP project in Unity 2022.2.20, I get this endless loading bar. It also happens upon exiting unity in Unity 2021 LTS. I do not use Plastic SCM or Unity Version Control. All users have Full Control of the Project folder in Windows Security Settings. Any ideas?
     
    SMOR24 likes this.
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,726
    I miss Unity5 and MonoDevelop. Those two things ran SO FAST!!!

    You're not alone:

    https://forum.unity.com/threads/editor-progress-bar-stalls-request-for-bug-reports.1137817/

    https://forum.unity.com/threads/improving-iteration-time-on-c-script-changes.1184446/

    I'm not sure why you mention this, but if you're not using it, get rid of it!

    Here's how:

    Extra unwanted packages in new projects (collab, testing, rider and other junk):

    https://forum.unity.com/threads/temp-unityengine-testrunner-dll-error.1133938/#post-7287748

    About the fastest way I have found to make a project and avoid all this noise is to create the project, then as soon as you see the files appear, FORCE-STOP (hard-kill) Unity (with the Activity Manager or Task Manager), then go hand-edit the Packages/manifest.json file as outlined in the above post, then reopen Unity.

    Sometimes the package system gets borked from all this unnecessary churn and requires the package cache to be cleared:

    https://stackoverflow.com/questions/53145919/unity3d-package-cache-errors/69779122