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WaitForLastPresentationAndUpdateTime haust too much

Discussion in 'General Graphics' started by Bagazi, Dec 16, 2021.

  1. Bagazi

    Bagazi

    Joined:
    Apr 18, 2018
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    611
    upload_2021-12-16_18-57-38.png

    I profiler the game and found that sometimes WaitForLastPresentationAndUpdateTime huast a lot .. I used occlusion in my game,will that have relation with this?
     

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  2. Bagazi

    Bagazi

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    PS: This just occurs on certain position with certain direction in the scene... (My game was a first persion view)
     
  3. MelvMay

    MelvMay

    Unity Technologies

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    11,497
    This is a General Graphics question, not a scripting question so I'll move your post there for you.
     
    Bagazi likes this.
  4. Yoreki

    Yoreki

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    nilserik and Bagazi like this.
  5. nilserik

    nilserik

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    Oct 28, 2016
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    In my case, my GPU is maxed out when this is happening, definetly a sign that rendering is the bottleneck