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Feedback Wait until exiting prefab editing to propagate changes

Discussion in 'Prefabs' started by Sinister-Design, Mar 7, 2021.

  1. Sinister-Design

    Sinister-Design

    Joined:
    Sep 19, 2015
    Posts:
    66
    I have UI prefabs that I need to edit from time to time--but in recent Unity versions, the process of doing so has become torturously slow, as the editor will hang for a second or two to propagate changes after every. Single. Little. Change. This interrupts my workflow so frequently and so egregiously that it's turned editing UI prefabs with large numbers of objects into an absurd time sink.

    Please, please: make the editor wait until we're actually finished editing a prefab to propagate changes throughout the project!
     
  2. JesOb

    JesOb

    Joined:
    Sep 3, 2012
    Posts:
    1,109
    Just look here
    upload_2021-3-8_8-24-58.png
     
    Sinister-Design likes this.
  3. Sinister-Design

    Sinister-Design

    Joined:
    Sep 19, 2015
    Posts:
    66
    Oh wow! Thank you, that's helpful. I didn't even notice that thing there!

    A suggestion to the Unity devs on behalf of folks (like me) who might not notice that check box: maybe prompt the user to turn off auto-save if they make more than one change to a prefab and propagating changes takes longer than 0.5 seconds. Or even better: propagate prefab changes asynchronously so that workflow is not interrupted regardless!