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WACK fail - Platform version Launch

Discussion in 'Windows' started by John-Lisenby, Dec 1, 2018.

  1. John-Lisenby

    John-Lisenby

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    Hello,

    I just recently upgraded Unity to 2018.2.17f and Visual Studios 2017 (15.9.3), and now when I build my game for UWP and run it in WACK (Windows App Certification Kit) it fails. The frailer is Platform version launch test.



    Everything was working before I upgraded Visual Studios. Any ideas on what I need to change in Unity or Visual Studios to get past this message in WACK?
     

    Attached Files:

  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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  3. John-Lisenby

    John-Lisenby

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    @Tautvydas-Zilys I have the a full dump file. I'm not sure what I need to be look for.
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    You could look at the callstack inside the dump, or send it to me.
     
  5. John-Lisenby

    John-Lisenby

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    Hi @Tautvydas-Zilys ,

    I found the issue. I deleted my Visual studio solution folder and re-built it from Unity. For some odd reason, the folder size was over 400gb. My project source files aren't that big in size. The build size is around 32gb. I'm not sure what was going on. I thought that Unity just rebuilds the data folders. I think something was not getting updated correctly and the size has grown.

    I'm not sure if you want a bug report, but I'll keep looking at the size of the out put folder.

    Thanks,

    John
     
  6. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Does WACK pass now? I've not heard of any issues like this before.
     
  7. John-Lisenby

    John-Lisenby

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    Yes, it now pass WACK.
     
  8. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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