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'VungleAdapter/VungleAdNetworkExtras.h' file not found - iOS Build Error

Discussion in 'iOS and tvOS' started by siddharth3322, Sep 24, 2019.

  1. siddharth3322

    siddharth3322

    Joined:
    Nov 29, 2013
    Posts:
    1,049
    I have setup Admob Mediation within my project with 4 other supported Ad networks.
    Within Android, all things worked properly and I have published the game on Play store but iOS build stuck because of this error.

    admob_mediation_vungle_error.png

    'VungleAdapter/VungleAdNetworkExtras.h' file not found within the whole Xcode project so there is no point to link so where is this file gone?

    From first to last, during all ad network integration, I followed Admob mediation guidance documents:
    https://developers.google.com/admob/unity/mediation/vungle

    Other 3 ad networks not created any problem but Vungle get stuck.
    I have also try to import libraries manually within Xcode project from here but it does not work.
    https://github.com/Vungle/AdMob-iOS-Adapter

    Please give me some suggestions to solve this problem so I can move ahead for the submission.
     
    alipaknahad likes this.
  2. Vaitor

    Vaitor

    Joined:
    May 15, 2014
    Posts:
    11
    Hello! I have the same problem.. do you found a solution?! Thanks!!
     
  3. siddharth3322

    siddharth3322

    Joined:
    Nov 29, 2013
    Posts:
    1,049
    No, I don't use Vungle for the ad network because from nowhere I can able to get help.
    I started using an ad network which worked without generating any problem from list of other ad networks.
     
  4. Sword-Elucidator

    Sword-Elucidator

    Joined:
    Aug 28, 2020
    Posts:
    1
    same problem bro
     
  5. alipaknahad

    alipaknahad

    Joined:
    Dec 22, 2020
    Posts:
    11
    Hi, I have the same problem, were you able to solve this issue ?
     
  6. siddharth3322

    siddharth3322

    Joined:
    Nov 29, 2013
    Posts:
    1,049
    No, I can't able to get success with Vungle and I am not worried about it because there are so many ad networks exist which can easily setup within AdMob mediation so in error solving I didn't spend my creative time and move ahead with other ad networks.