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Vulkan Support for Daydream?

Discussion in 'Daydream' started by HulloImJay, Jan 3, 2019.

  1. HulloImJay

    HulloImJay

    Joined:
    Mar 26, 2012
    Posts:
    89
    Using 2018.3.0f2 here and I'm trying to test a VR app (built originally for Vive using LWRP) on Daydream. However, in the XR settings I see a warning stating that "Single Pass rendering requires OpenGL EC 3" when I have Vulkan selected as my graphics API. Multi-pass rendering is greyed out, leaving only Single Pass as an option.


    Am I correct in interpreting that this means Unity does not currently support Vulkan for Daydream? If so, is that planned (and where on the roadmap?)?
     
  2. daves

    daves

    Unity Technologies

    Joined:
    Oct 18, 2018
    Posts:
    24
    You're correct that we're not quite there with Vulkan on Daydream for XR. Were hoping to get that in soon (hopefully, 2019.2, but don't quote me on that). Please stay tuned.
     
    ROBYER1, JesOb and HulloImJay like this.
  3. andybak

    andybak

    Joined:
    Jan 14, 2017
    Posts:
    569
    Any news on this? It's a blocker for using the Visual Effect Graph (which needs computer shaders and therefore Vulkan)

    VFX + Daydream will be seriously awesome.