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Vulkan rendering problems with LWRP in 2019.1

Discussion in 'General Graphics' started by Nocktion, Apr 18, 2019.

  1. Nocktion

    Nocktion

    Joined:
    Sep 29, 2016
    Posts:
    9
    I have encountered several issues using Vulkan on the new Unity 2019.1. First of all objects with opaque materials aren't rendered, they're just invisible, but objects with transparent materials are rendered just perfectly. Also editor crashes are more frequent while using Vulkan. I have also posted a bug report, but it couldn't be reproduced. The weird part is that in Unity 2018.3 Vulkan works perfectly. Is there anyone else with similar issues?

    EDIT: Disabling the skybox (On camera or in Scene view) makes opaque objects visible. However they are rendered as transparent and there are some rendering order problems as well.
     
    Last edited: Apr 20, 2019
  2. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    2,983
    Hi!
    What device does this happen on?
     
  3. DragonFist22

    DragonFist22

    Joined:
    Mar 28, 2018
    Posts:
    14
    Same issue here. My card is a Vega 64
     
  4. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    2,983
    Can you please report a bug?