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Vulkan RayTracing support (Alternative to DX12)

Discussion in 'HDRP Ray Tracing' started by FernandoMK, Dec 30, 2020.

  1. FernandoMK

    FernandoMK

    Joined:
    Feb 21, 2017
    Posts:
    178
    Hello everyone:)

    KronosGroups recently released the final specifications of the then RayTracing for Vulkan

    I'm really curious to know when this implementation will be available on Unity. Mainly because it is an alternative to DX12 when it comes to RayTracing.
     
    Wawruch2 and Ruchir like this.
  2. Wawruch2

    Wawruch2

    Joined:
    Oct 6, 2016
    Posts:
    68
    Bumping cause there's no answer and I would love to know it too :)
     
    Ruchir likes this.
  3. ryvillam

    ryvillam

    Joined:
    Aug 1, 2022
    Posts:
    2
    Bumping, would like to know if this is even on some future roadmap.

    I do do rtx ray tracing on Linux with Vulkan in my own renderer, works well. Would love to be able to use rtx ray tracing in Unity at some point, as I dev primarily for Linux.
     
  4. INedelcu

    INedelcu

    Unity Technologies

    Joined:
    Jul 14, 2015
    Posts:
    173
    Hi! As far as I know nobody from Unity is working on Vulkan support at the moment. Resource binding model in Vulkan ray tracing is not very compatible with Unity. It was designed to work with graphics engines built around bindless resources (and unified materials or uber shaders) which is not the case of Unity. In DXR 1.0, there is an elegant solution for binding resources to hit shaders called local root signature which allowed us to leave resource declaration and shader code in HDRP almost unchanged which sped up ray tracing adoption in HDRP. I hope there will be some Vulkan extension in the future that'll make resource binding easier.
     
  5. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,048
    wilman_d likes this.
  6. wilman_d

    wilman_d

    Joined:
    Jul 24, 2016
    Posts:
    6
    Any update about this matter?
    I have RTX gpu ready. now i need this Unity's Vulkan raytracing to work on Linux.
    Hope good news coming earlier from the devs.
     
    volfase and DevDunk like this.
  7. Henrarz

    Henrarz

    Joined:
    Mar 20, 2016
    Posts:
    37
    Seems like it’s still on roadmap but Metal ray tracing got axed (and I wanted that, eh).
     
  8. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    934
    Hi, still not support for Vulkan raytracing or Metal plan for now due to other priorities
     
    DevDunk likes this.
  9. Enzi

    Enzi

    Joined:
    Jan 28, 2013
    Posts:
    962
    Any update?
     
  10. chap-unity

    chap-unity

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    765
    Still not on the roadmap, sorry :|