Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice
  2. Ever participated in one our Game Jams? Want pointers on your project? Our Evangelists will be available on Friday to give feedback. Come share your games with us!
    Dismiss Notice

Vulkan, OpenGL, DX12, DX11- Windows & Linux Demo - 'EdenSquared'

Discussion in '5.6 Beta' started by srmojuze, Dec 23, 2016.

  1. srmojuze

    srmojuze

    Joined:
    Mar 18, 2013
    Posts:
    127
    Last edited: Feb 19, 2017
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    7,299
    You don't need to make separate builds for different graphics APIs. Just include them all into the build and the you can choose between them via command like arguments ("-force-d3d11", "-force-d3d12", "-force-vulkan").
     
  3. srmojuze

    srmojuze

    Joined:
    Mar 18, 2013
    Posts:
    127
    Cool, thanks for the tip!
     
  4. Muckel

    Muckel

    Joined:
    Mar 26, 2009
    Posts:
    438
    Hello,
    where is Mac OS X version?
    will support be dropped???
    M.-
     
  5. srmojuze

    srmojuze

    Joined:
    Mar 18, 2013
    Posts:
    127
    Hi, I am not Unity Staff so I don't know a specific answer. As far as I know, there is no Vulkan support on Mac, just OpenGL and Metal.

    I don't use Mac or iOS anymore at this stage so I cannot comment on the situation. Unfortunately that means that I can't build this particular demo for Mac, just Windows and Linux as it stands.

    Personally, my opinion is that using Unity3D and using Metal API for iOS and Mac OS X is the best solution. It appears to be a fast option especially for the latest iOS device processors.

    For OS X, Metal would also be a better option, though as we can see the latest Mac hardware definitely lags behind PC (and Linux) devices, in general.

    Now I did find 'MoltenGL' which apparently tries to 'bridge' Vulkan to iOS and Metal. How it might apply to Unity3D I don't know, but the site is: https://moltengl.com/
     
  6. bejito81

    bejito81

    Joined:
    Feb 10, 2017
    Posts:
    1
    Concerning the lack of Vulkan on Mac OS X, you can complain to Apple, they are the ones in favor of Metal, I guess they don't want their users to play games or use applications that are also available on other platforms
     
unityunity