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Vulkan on Quest with URP does NOT work

Discussion in 'AR/VR (XR) Discussion' started by Claytonious, Jan 29, 2020.

  1. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    876
    Vulkan simply does not work on Oculus Quest from Unity 2019.3.0f6, at least with URP.

    I submitted a bug report which has attached a VERY simple project that has almost nothing in it (some primitive shapes near the camera with no behavior at all). Building with OpenGL ES 3 works fine. Building to Vulkan, with NO other changes to the project, yields a broken right eye (thus an unusable build). (Will update with the case # once it comes through).

    Some of the project settings:

    upload_2020-1-29_10-40-0.png

    upload_2020-1-29_10-40-39.png

    upload_2020-1-29_10-41-7.png
     
    Last edited: Jan 29, 2020
  2. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    876
    If some other brave soul would like to try the same exercise with built-in renderer instead of URP, that might be helpful.
     
  3. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    876
    OK, I tried a similar "hello world" empty project with the built-in renderer instead of URP and it seems to be OK. So I think this problem is specific to URP/Vulkan.
     
  4. fherbst

    fherbst

    Joined:
    Jun 24, 2012
    Posts:
    801
    ROBYER1 likes this.