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Bug Vulkan is removed if Oculus plugin is disabled

Discussion in 'VR' started by CosmicStud, Sep 16, 2021.

  1. CosmicStud

    CosmicStud

    Joined:
    Jun 13, 2017
    Posts:
    55
    Building for a cross platform VR game. When not building to the Quest and to regular Samsung Androids. The Oculus plugin must be disabled. Doing so also removes automatically Vulkan from the graphics API. Which I use as primary for all Androids. Constantly reenabling Vulkan is bad for development iterations. Anyone else?
     
    FyndNorway likes this.
  2. amaestas

    amaestas

    Unity Technologies

    Joined:
    Feb 5, 2020
    Posts:
    18
    This is intentional as vulkan is still experimental for Quest. This will be removed when vulkan on quest is no longer experimental.

    This will happen when checking Oculus under XR Management as its part of the validation rules. If you uncheck it and recheck it those will run each time.
     
  3. CosmicStud

    CosmicStud

    Joined:
    Jun 13, 2017
    Posts:
    55
    I understand, thanks for your reply! :), though as a cross platform developer, I vote we don't remove vulkan automatically, my reasoning most devices have vulkan nowadays but I understand the reasons