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Question Vulkan crash on build startup

Discussion in 'General Graphics' started by teasully, Apr 3, 2021.

  1. teasully

    teasully

    Joined:
    Nov 26, 2016
    Posts:
    17
    Hello,

    I've run into a crash that seems to stem from using the Vulkan graphics API. When the build starts up, right after the Unity splash logo, the game crashes for some people.

    I am using Unity 2020.3.2f1, IL2CPP backend, and "Copy PDB files" is also enabled in build settings.


    ========== OUTPUTTING STACK TRACE ==================

    0x00007FFF9E8C98C5 (vulkan-1) vkResetFences
    0x00007FFF9958D61C (UnityPlayer) `anonymous namespace'::CreateDevice
    0x00007FFF9958FC66 (UnityPlayer) vk::Initialize
    0x00007FFF995A883B (UnityPlayer) CreateVKGfxDevice
    0x00007FFF996C9C7B (UnityPlayer) CreateClientGfxDevice
    0x00007FFF99A88F16 (UnityPlayer) CreateGfxDevice
    0x00007FFF99A89BE3 (UnityPlayer) InitializeGfxDevice
    0x00007FFF9995240A (UnityPlayer) InitializeEngineGraphics
    0x00007FFF999642C9 (UnityPlayer) PlayerInitEngineGraphics
    0x00007FFF997201B9 (UnityPlayer) UnityMainImpl
    0x00007FFF99721C4B (UnityPlayer) UnityMain
    0x00007FF6B06811F2 (Definitely Sneaky But Not Sneak) __scrt_common_main_seh
    0x00007FFFE4D07034 (KERNEL32) BaseThreadInitThunk
    0x00007FFFE4E42651 (ntdll) RtlUserThreadStart

    ========== END OF STACKTRACE ===========