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Discussion in 'VR' started by krakentanz, Dec 3, 2021.
And you followed the oculus quest unity setup on the oculus page?
I just went through them here: https://developer.oculus.com/documentation/unity/unity-conf-settings/ and made sure all my settings were correct, still no dice
@wrensey @PelvisParsley Turn off Opaque Texture from URP asset and the black screen issue goes away.
Hmm I've always had Opaque Texture disabled, maybe it's some other setting? What version of Unity are you on exactly, I'm on 2021.3.1f1
If it's not too much trouble could you post screenshots of how your Oculus plugin, Player, and URP settings are set up? Or a sample project of it working so I can compare settings and see what the discrepancy is?
Make sure you actually set the opaque texture off from URP asset that is currently active on build. I say this because your quality levels (project settings->quality) can also have additional SRP asset overrides and you might not be using the same URP asset as you think you are using.
So I'm using URP - HighFidelity asset and Opaque texture is off there, and I have URP - HighFidelity assigned in the Quality settings for the selected Render Pipeline Asset. The quality settings with that assigned are set as default for android, am I missing something?
I'd disable HDR too but I don't know if it has anything to do with the black screen issue.
It was already off for me, though the build works on a lower version of Oculus plugin
Which version of the plugin did you downgrade to?
Trying to use Vulkan without success. Everything match with https://developer.oculus.com/documentation/unity/unity-conf-settings/. I'm using the latest package versions and unity 2021.3.13 LTS. But the game just wont start past the splashscreen and the three dots.
If I toggle depth texture off, it runs. But I heavily rely on depth texture. Is there any way to make Vulkan run with depth texture enabled?
1. Disable graphics jobs can help a lot
2. Make a bug report for the depth crash
Disable graphics jobs did it for me. Thank you so much!
Maybe make a bug report and link this thread. Mine was removed for some reason
Hi, I am in the same state. I am using 2022 version of Unity, building for Quest 2. It gets stuck at 3 dots.
Currently using Vulcan with URP (latest version) and Oculus integration (latest version).
Do you suggest I should switch to Open GLES 3.0?
1. As per usual, update unity if there is one, and check logcat for which error you get.
2. Make sure graphics jobs is disabled
3. If you don't need vulkan features, OpenGLES does work fine yes