Hello! I recently switched my project's Graphics API from OpenGLES3 to Vulkan (by adding Vulkan to the top of the list of Graphics APIs in the Project Settings -> Player Settings -> Other Settings) in order to gain some overall performance and add FFR. I had no problems launching the app on the Quest 2 with OpenGLES3, but now with Vulkan all the builds I make and run are stuck on the app's system splash screen image with the three dots pulsing below. I've waited several minutes to see if it has just gotten super slow (loading took about 3 or 4 seconds before) but the device doesn't seem to be able to run the app itself. The project is using URP and I have tried building it with the most current releases of Unity 2019.4 (URP 7.7.1), 2020.3 and 2021.2 (12.1.1) respectively, always with the same result. Can anyone give me a hint on what I might be forgetting? What things need to be taken into account when switching a project to Vulkan? Thanks for your help!