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Vuforia reflections & reflection probes

Discussion in 'Vuforia' started by Wolk, Mar 21, 2019.

  1. Wolk

    Wolk

    Joined:
    Jul 12, 2014
    Posts:
    59
    Hi, has anyone successfully implemented reflections in their image target?

    I tried scaling target to 1 units in vuforia target manager, changed between world modes.
    With world mode "device", the skybox is rotated.
    With world mode "first_target" skybox is correct, but there's placement issues and so on.

    What i figured out is that the object is perhaps scaled in some weird way? It's as if it was 0.3 scale, i even scaled it after it was detected, but the reflection made no difference.
    So if you have gotten reflection probe to work, please tell
     
  2. Wolk

    Wolk

    Joined:
    Jul 12, 2014
    Posts:
    59
    To illustrate my point:



    Here is how the image looks like in the editor & play. You can clearly see the cranes.



    Image on my phone (S9 notes):



    As you see, the cranes and the whole skybox is seen as if from top down (as if the coordinate system is turned).

    Even if world mode is "first_target", i get weird reflections from front, as if the object was scaled down to 0.3



    So i can't get reflections, baked lights, and other lightning in general to look right.

    Here's my reflection probe settings:




    And here's the model with scale 0.3 in editor & play


    ^ The 0.3f sized object's reflection act about the same as they do on the mobile when built.
    Please help,
    thanks
     
  3. Wolk

    Wolk

    Joined:
    Jul 12, 2014
    Posts:
    59
    Seems like reflection probes in unity can't rotate and that seems to be the issue.
    If anyone knows how to make reflections to work, please do tell.
     
  4. ngjingkang97

    ngjingkang97

    Joined:
    May 15, 2019
    Posts:
    6
    Hey @Wolk how do u make the reflection surface work? Thanks for any help!
     
    ahsoper likes this.