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Vuforia Doesn't work with Custom Assembly Definitions [Resolved]

Discussion in 'Vuforia' started by StephenHodgson-Valorem, May 25, 2018.

  1. StephenHodgson-Valorem

    StephenHodgson-Valorem

    Joined:
    Mar 8, 2017
    Posts:
    148
    Hi,

    I was trying to use the custom assembly definitions, but I'm running into trouble with putting Vuforia in it's own.

    Just a few Questions...

    Why is Vuforia in the UnityEngine namespace to begin with?
    Will Vuforia eventually move over and be availible in the Package Manager?
    What do I need to do to get Vuforia to play nicely with Custom Assembly Definitions?

    Thanks,
     
  2. StephenHodgson-Valorem

    StephenHodgson-Valorem

    Joined:
    Mar 8, 2017
    Posts:
    148
    [Edit] Actually I was able to get the Custom Assembly Defs to work. Just had a few circular references I had to fix.

    But I am curious about the first two questions.
     
  3. Bockelie

    Bockelie

    Joined:
    Oct 10, 2017
    Posts:
    1
    @StephenHodgson-Valorem Did everything work out fine for you when adding Vuforia to a custom assembly definition?

    Using Unity 2018.2 when building to UWP (HoloLens), I first get a Sharing Violation, build success, then a repeating null reference exception that doesn't stop before I close Unity. Even if it claims it succeed, the application doesn't work properly.

    If I don't have any custom assembly definition for Vuforia, it works fine.