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VSync Broken with Vulkan & 5.6.4p4

Discussion in 'General Graphics' started by phr00t, Dec 22, 2017.

  1. phr00t

    phr00t

    Joined:
    Apr 19, 2016
    Posts:
    41
    Vulkan seems to work great in Unity 5.6.4p4 except for one thing: vertical sync (vsync). When I play my built Vulkan projects, frame rate seems unlimited and my GPU usage spikes. I have the graphics settings set to Vsync/vblank every frame, but it doesn't seem to have any effect. Other players testing my application have noticed the same.

    I'm using an NVIDIA 960M, Intel i7, latest NVIDIA drivers (388.71). Also happens when I run on my Intel HD GPU. DirectX12 & DirectX11, with the same settings, waits for vsync just fine.