Hi, I'm using VSCode. In my Unity project I have C#, JS and C files, the VSCode works fine with C# and JS, but with the C files (in Assets/Plugins/WebGL) I have include issues. If I'm not defining the emscripten path in the VSCode c_cpp_properties.json file, I get error cannot open source file "emscripten.h" for #include "emscripten.h" If I'm defining the path (e.g. to the Unity emscripten install path "UNITY_INSTALL_PATH\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\system\include\**" or "UNITY_INSTALL_PATH\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\system\**" ), I get the error expected a type specifier when using EMSCRIPTEN_KEEPALIVE I also tried to install emscripten from the upstream, and include the new path instead, but I keep getting this error. It does find the EMSCRIPTEN_KEEPALIVE define line, but still give this error when using it. The code compiles, I just want to have the IDE to work properly. Thanks
Found a solution To "includePath", add "UNITY_INSTALL_PATH/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/system/include" "compilerPath" should be "UNITY_INSTALL_PATH/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/em++.bat" and "intelliSenseMode" should be "clang-x64"
Also had to add to the "includePath": "UNITY_INSTALL_PATH/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/system/lib/libc/musl/arch/emscripten", "UNITY_INSTALL_PATH/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/system/include/libc",