Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

VRWorks issue

Discussion in 'AR/VR (XR) Discussion' started by Ovion2000, Sep 23, 2018.

  1. Ovion2000

    Ovion2000

    Joined:
    Jan 15, 2016
    Posts:
    8
    I have a 1080ti video card and I try to use VRWorks with HTC Vive. I can't get it to work properly.

    If I enable single pass stereo using SetActiveFeature(VRWorks.Feature.SinglePassStereo), the image becomes heavy for the eyes. The fps is good, but I feel dizzy inside the glasses.

    Also, some of the objects from the scene are rendered different in each eye and the biggest problem is with the mirrors, I have different reflections for each eye.

    Did anyone manage to make it work somehow?
     
  2. LennartJohansen

    LennartJohansen

    Joined:
    Dec 1, 2014
    Posts:
    2,394
    I think you need custom shaders that support this.
     
  3. Ovion2000

    Ovion2000

    Joined:
    Jan 15, 2016
    Posts:
    8
    I found something into their documentation related to custom shaders, but I use only standard shaders in my project, excepting the mirrors.
    But even without the mirrors, if I enable SinglePassStereo I feel very bad inside the glasses, even if the fps is high.