Hello, I'm using VRTK (with Unity) for a personal project on the HTC Vive. I'm currently working on adding guns in my game. Here is my issue: I have a rifle object in my game which is made out of several parts (children): grip, scope, magazine, etc. I'd like to be able to grab the whole rifle from any part (child), except the magazine: if I move the rifle, the magazine should stay attached and follow along. Besides, I'd like to be able to grab the magazine independently of the rifle and detach it to simulate a reloading mechanism. Currently I can grab the rifle, but when I try to grab the magazine, it grabs the rifle instead because the magazine is a child of the rifle. Here's what I have: Rifle (gameobject): Scripts: - VRTK_InteractableObject (IsGrabbable and IsUsable are both on) - VRTK_FixedJointGrabAttach Children (gameobjects): - Grip - Scope - Magazine Scripts: - VRTK_InteractableObject (IsGrabble is on) - VRTK_TrackObjectGrabAttach I know that VRTK_InteractableObject will react upon interactions with any colliders of the gameobject or its children's. Since the magazine is a child of the rifle, VRTK_InteractableObject on the rifle will react when I try to grab the magazine, hence preventing the magazine's own VRTK_InteractableObject from triggering. I've tried using the "Ignored Colliders" property, but the problem is that my magazines are loaded dynamically in the game, from a separate prefab: the colliders that I could provide would not match, so this is not a valid solution. I'd like to know if there's any way I could make this work without involving too much scripting, as I would like to keep things as clean as possible. My environment: - Unity 2017.1.2f1 64-bits - VRTK 3.2.1 - SteamVR 1.2.3 Thank you all in advance. Cheers!