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VRDeviceType, IPD and FOV

Discussion in 'AR/VR (XR) Discussion' started by GalileoGalilei, Jun 15, 2015.

  1. GalileoGalilei

    GalileoGalilei

    Joined:
    Jun 15, 2015
    Posts:
    4
    Hi,

    What is the difference between the Stereo and Split VR devices types?

    Is it possible to get/set IPD and FOV for these devices ?

    Thanks!
     
  2. LennartJohansen

    LennartJohansen

    Joined:
    Dec 1, 2014
    Posts:
    2,394
    the IPD is set from the Oculus settings. You can not set this directly but it is possible to change it by scaling the parent GameObject.
     
  3. GalileoGalilei

    GalileoGalilei

    Joined:
    Jun 15, 2015
    Posts:
    4
    Hi, I mean for the other devices supported: "Stereo" and "Split". Do they get the IPD from the
    Oculus as well ?

    Thanks!
     
  4. thep3000

    thep3000

    Unity Technologies

    Joined:
    Aug 9, 2013
    Posts:
    400
    Stereo: player will attempt to use Direct3D 11.1 stereoscopic rendering feature
    Split: player shows stereoscopic images side by side. Not officially supported yet, mostly used internally for tests right now.
     
  5. jonlab

    jonlab

    Joined:
    Apr 6, 2010
    Posts:
    182
    Hi, what is the status of the "stereo" VR option ?
    I am trying to make the Mac OS X open GL quad buffer work with the "stereo" VR mode to be able to wire my DLP link projector on my MacBook pro (that is reported to support quad buffer stereo rendering).

    According to this post, it should be supported natively in Unity 5 ?
    http://www.gamasutra.com/blogs/NamB...Quadbuffered_stereoscopic_3D_with_Unity3D.php

    I tried everything but nothing seems to work (tried in 5.3.3 and 5.4b).
    The stereo options is listed as "Stereo 3D via D3D11 or OpenGL." in the documentation :
    http://docs.unity3d.com/Manual/VROverview.html
    http://docs.unity3d.com/ScriptReference/VR.VRDeviceType.html

    Any clues ?