Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

VRchat animations play in Unity but not in game

Discussion in 'Animation' started by Jathro1, Sep 14, 2022.

  1. Jathro1


    May 6, 2014
    I have a model that i rigged in blender. using rigify. converted it into a skeleton for unity vrchat and the model is great.

    But when animating the model in unity and then plugging that animation into a controller. While in play mode the model moves. I put the controller in the avatar descriptor for idle animation/additive under the playable layers section.

    but the animation does not play in vrchat. no matter what i do. its just still. the animation is a tailwag.

    Is there something im doing wrong?

    animation is set to loop,
    animation is set with the model skeleton.
    Animation has write defaults unchecked.
    animation is baked into pose

    images wont give more context. i'm willing to send the model to someone who could help?
    Last edited: Sep 14, 2022
  2. shiuksalamander


    Sep 7, 2022
    VRChat's Playable Layers uses several Animator Controllers. The Additive Animator Controller is specifically for animating humanoid bones using Unity's Humanoid Rig. Additional Bones such as tails/ears are not part of the Humanoid Rig.

    If you want to add an idle animation to non-humanoid bones-- like a tail, ears, or etc-- use the Gesture Animator Controller instead!

    For more detailed information regarding all of the Playable Layers, check out the VRChat Docs.