Search Unity

  1. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

VRCamera ---integrated in EditorVR

Discussion in 'EditorXR' started by DDream0101, Feb 10, 2017.

  1. DDream0101

    DDream0101

    Joined:
    Dec 28, 2016
    Posts:
    6
    Hello,
    There is a little tool in VR--- VRCamera.

    It provides you to bind steamVR Camera to the head of an animation character,so that you can experience the world in the first-person perspective in VR.

    Now,we integrated it in EditorVR, so all the operation are under VR.



    Running in VR makes operation to be more convenient.

    Would you like this tool? could it help you to work efficiently?
     
    SAOTA and amirebrahimi_unity like this.
  2. amirebrahimi_unity

    amirebrahimi_unity

    Joined:
    Aug 12, 2015
    Posts:
    400
    Yes, well, I like that it is a configurable way to move the start camera. You can always move the main camera, too using the Hierarchy to select first. Would you be including the rig with it as well?
     
  3. timoni

    timoni

    Joined:
    Mar 23, 2015
    Posts:
    12
  4. DDream0101

    DDream0101

    Joined:
    Dec 28, 2016
    Posts:
    6
    I am not sure I got your meaning right.I am sorry about my poor English.
    First,we have the animation character. We create the CameraAvater which looks like a ball. We put it on the head of the character.You can preview and adjust the location you want to see(Actually your steamVR camera is put on the location you adjusted ). Then you open the animation of the character. So,your camera is fixed on the head of the character.Then you can experience the animation character's view.
    OK?
     
  5. DDream0101

    DDream0101

    Joined:
    Dec 28, 2016
    Posts:
    6