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VRAY light baking

Discussion in 'Formats & External Tools' started by Mhmud-Fadel, Feb 23, 2016.

  1. Mhmud-Fadel

    Mhmud-Fadel

    Joined:
    Nov 13, 2013
    Posts:
    41
    Hi :rolleyes:
    There is 3ds max + VRAY scene I want bake the lighting on textures using built-in render to texture, the target is export baked scene to Unity.
    My question here:
    What is the right element I should use to bake, VRAY Diffuse or VRAY Light Map or VRAY Total Light Map or VRAY Shadows or VRAY GI ..!
    p.s.: I need only bake lights and shadows without bake reflections or other elements

    Regards
     
  2. Mhmud-Fadel

    Mhmud-Fadel

    Joined:
    Nov 13, 2013
    Posts:
    41
    No Answer !
     
  3. _GimbalLock_

    _GimbalLock_

    Joined:
    Feb 26, 2013
    Posts:
    137
    No too familiar with baking with Vray, but I have baked in both Cycles & MentalRay. Describing the process from a high level you would setup your scenes using the lighting and material setup that you want to achieve your desired results. Whichever DCC tool you're using should have baking options for Vray probably. So you could disable baking reflections, etc, from there. In Unity, I think to achieve 1:1 results, or close to it you would use one of Unity's unlit shaders. Although there are probably other material options you could use instead depending on your needs. There is also always the option of baking in Unity.
     
  4. Mhmud-Fadel

    Mhmud-Fadel

    Joined:
    Nov 13, 2013
    Posts:
    41
    in 3ds max How can disable all Reflections from baking ?
     
  5. _GimbalLock_

    _GimbalLock_

    Joined:
    Feb 26, 2013
    Posts:
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    I'm not sure since the location/options are software specific. But they are normally either with the renders global options, layer rendering, or options included within the baking toolset. I wish I had a more specific answer but in the end I baked in other packages and not Max... There are plenty of tutorials on YouTube and I'm sure the Vray user manual covers the basics for this. So I would start there.
     
  6. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
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    _GimbalLock_ likes this.