Hello everybody, We are working on a seated VR solution for a HP VR Headset. We are working with the Portal Mixed Reality from Microsoft. We start a clean project with the next packages imported: Microsoft.MixedReality.Toolkit.Unity.Foundation.2.4.0 Microsoft.MixedReality.Toolkit.Unity.Tools.2.4.0 Microsoft.MixedReality.Toolkit.Unity.Extensions.2.4.0 Microsoft.MixedReality.Toolkit.Unity.Examples.2.4.0 When we try to play with some of the examples included with the headset we detect a little flick rotation position. When we rotate over the Y axis around -118 and -120, the system make a change rotation to around 72. Please make a look to the video screen recorder: We try to capture this issue by code ... but when we try to relocate the camera ... the Head VR movement isn't fluid... it have some little flickers. We try to capture this issue with some code to update the camera for the new position without success. Any idea? any help? Thanks in advance!