Hello fellow vr developers, I don't want to have this questions get lost in details, so I am gonna post this in paragraph's and then the big question. My current environment: Mac book pro Unity Pro (trial) Android development set up and already produced a demo with a skybox, stereoscopic foto. Separate project for the Rift as well: This project can play movie textures. What I want: To have the same project of rift be executed on a mobile device. Say I set up a skybox(sphere), and within the skybox there's the Cardboard main camera. I am aware that unity/android does not support movie textures. Soo...... Question: How do I get google cardboard to play movie textures on a skybox? What should the script generally look like? Is this even possible or should I consider doing this natively? Any suggestions or help will be greatly appreciated. Thanks in advance for the feedback. Please let me know if you need more details.
I thought movie textures are those exact same thing XD. Thanks for the suggestion. (Make a list, 60 images per second, and i got like a 5min video , needs to be in the 1900 res, so about 1MB(number pulled out of my behind ;P) per file maybe??) Update: It seems video wasn't playing on unity game preview. It was however playing on the device, in fullscreen . So I might be halfway there. I have come across an assets that can do this for $75. Do any of you guys know if it works? Here is the link http://u3d.as/content/defiant-development-pty-ltd/mobile-movie-texture/2w1.
I have no experience with that plugin. However I know that movie textures on mobile devices will always play in fullscreen mode outside Unity as a layer over the application. When you quit then or stop playing, they switch back to the 3d content. I don't know if this plugin enables playback inside a 3d environment, but I doubt that. At least iOS has some really strict policy on this and it always plays outside Unity in fullscreen.