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VR (Vive ) Controllers not visible after client build

Discussion in 'VR' started by MornFall, Jan 31, 2019.

  1. MornFall

    MornFall

    Joined:
    Jan 11, 2013
    Posts:
    160
    Hi all,

    I am running into a big issue that i have tried to resolve for a few days now, without success:
    Using Unity 2018.3.3f1
    Using SteamVR 2.2
    Basically all the latest officials available.

    While in the ditor, i do see my vive controllers, the bindings are working properly and all interactions are here.
    I make a client build, and launch that build --> Controllers do not show up anymore
    Here is a sample of the player logs :

    Code (CSharp):
    1. UnloadTime: 3.696300 ms
    2. <b>[SteamVR]</b> Successfully loaded 21 actions from action manifest into SteamVR (F:/Unity Projects/Builds/HapticsClient/actions.json)
    3. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    4.  
    5. <b>[SteamVR]</b> Initialized. Connected to lighthouse:LHR-17BC9FD3
    6. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    7.  
    8.  
    9. Unloading 95 unused Assets to reduce memory usage. Loaded Objects now: 3369.
    10. Total: 7.019300 ms (FindLiveObjects: 0.224500 ms CreateObjectMapping: 0.047800 ms MarkObjects: 6.686200 ms  DeleteObjects: 0.060600 ms)
    11.  
    12. <b>[SteamVR]</b> GetDigitalActionData error (/actions/default/in/Brake): InvalidHandle handle: 1152982338523627989
    13. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    14.  
    15. <b>[SteamVR]</b> GetDigitalActionData error (/actions/default/in/Brake): InvalidHandle handle: 1152982338523627989
    16. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    17.  
    18. <b>[SteamVR]</b> GetDigitalActionData error (/actions/default/in/Brake): InvalidHandle handle: 1152982338523627989
    and the logs get filled with those InvalidHandle msgs about every actions.

    I am not sure if that is 2 separate issues : not seeing the controllers AND not reading the actions properly, or if both are linked to something not getting initialized properly when in a build....

    Again , all those are working while in the editor..

    Please... help...

    EDIT : Forgot to mention that i have tried reinstalling steamvr entirely. also deleted steam from the project, even libraries and all, and reimported the project, put back steamapi, rebind actions, ect...
     
  2. MornFall

    MornFall

    Joined:
    Jan 11, 2013
    Posts:
    160
    Damn... :-( no help :-( ....
    I can t be the only one in the world getting that glitch (
     
  3. kosma822

    kosma822

    Joined:
    Dec 11, 2017
    Posts:
    1
    I have same issue... have you solve the problem in some way?
     
  4. eron82

    eron82

    Joined:
    Mar 10, 2017
    Posts:
    83
    When i publish the game and i run it on Steam i have the message “steam action manifest not found” and controller buttons don’t work. But if i run the game directly in the folder it works well.
     
  5. JustinAtSama

    JustinAtSama

    Joined:
    Mar 22, 2019
    Posts:
    5
    Im having the same issue. Was SteamVR2 not tested before releasing a major update? There are many problems with ActionSets not being read or set. I also believe they do not get included in the build as well.
     
  6. Vic070

    Vic070

    Joined:
    Aug 6, 2016
    Posts:
    9
    Hello, sorry for reviving this thread but, did anyone find a fix to this problem? I'm currently running 2018.3 and having the same issue only in the build version. In the editor, it works fine.
     
  7. kylestrader94

    kylestrader94

    Joined:
    Sep 18, 2018
    Posts:
    2
    I was running into the same error, I found that in order to truly bring your actions and bindings into a build you need to hit the "Replace Default Binding" in the Binding UI when you are editing your binding. Hope this helps.
     
    DreamzZzZ likes this.