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Bug VR view choppy/noisey after waking headset up from sleep - Quest 2/Quest Pro

Discussion in 'VR' started by RobbieAtRetinize, Nov 22, 2022.

  1. RobbieAtRetinize

    RobbieAtRetinize

    Joined:
    Jan 6, 2022
    Posts:
    1
    Hello there!

    Wondering if anyone else has ran into a similar problem? We are currently using the Oculus XR plugin for VR and are having an issue with choppy rendering on the Quest 2 and Quest pro.

    The issue occurs whenever the headset has entered sleep mode and then you wake it up again, so I'm not sure if it's an accumulation of data that is causing the view to go noisy after a while or if it's an issue that occurs as the device is asleep.

    The issue can be described as a shaky feeling as you are in the headset, there is added noise to the VR view as if you have added some amplitude to the cameras transform, objects will also appear to lag slightly behind themselves and then look as if they are lerping back to where they should be (this later issue happens very quickly but s.

    I've currently only got the OVRCameraRig prefab and some cubes in a test scene so there is no external modifications going on, it seems to be a bug directly with the prefab itself.

    Anyone had something similar, or could offer some guidance?

    Thanks!
     
  2. ash_at_unity3d

    ash_at_unity3d

    Unity Technologies

    Joined:
    Jan 9, 2020
    Posts:
    41
    Does this occur without using the Oculus Integration asset? If so, it's worth filing a bug with Unity. If not, you should reach out to Meta as they own the Oculus Integration asset (https://forums.oculusvr.com/t5/VR-Forums/ct-p/discussions)