Is there an easy way to play a 360 video in a VR-headset and be able to adjust the speed of the video. I was thinking of making a throttle input for some kind of 360 video in a vehicle?
Edit. I found a very good example of setting up 360 or 180 video here: https://docs.google.com/document/d/1JjOQ0dXTYPFwg6eSOlIAdqyPo6QMLqh-PETwxf8ZVD8/edit# I will try to use this skybox setup in the Oculus and see if I manage to look around using the headset and then try to change speed if possible.
Talking to myself here but it was easier than I thought to do this. I can now control the playbackspeed and watch a 360 video in the Oculus. Sweet Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; using UnityEngine.UI; public class VideoControl : MonoBehaviour { private VideoPlayer videoPlayer; public float Vspeed = 1.0f; // Use this for initialization void Start () { videoPlayer = GetComponent<VideoPlayer>(); } // Update is called once per frame void Update () { if (Input.GetKey("up")) { Vspeed += 0.1f; } if (Input.GetKey("down")) { Vspeed -= 0.1f; } print("Speed="+Vspeed); videoPlayer.playbackSpeed = Vspeed; } }