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Question VR - Very poor movement implementation

Discussion in 'Unity Reflect' started by FilipeDias93, Jun 30, 2022.

  1. FilipeDias93

    FilipeDias93

    Joined:
    Jun 30, 2022
    Posts:
    1
    Hello,

    I work for a company in the AEC industry, we're looking at using Unity Reflect to host VR meetings where we have imported live meshes created from point clouds etc.

    However the implementation of movement in Unity Reflect feels extremely clunky. We don't have massive open spaces so the idea is users would be seated and navigate with joy sticks on VR controllers.

    From my initial testing - the right controller can only rotate the person 45° at a time and what makes it worse is that it cant be used while moving with the left controller.

    The left controller allows movement, but only forward and in the direction the persons hand is pointing.

    This makes for a very unusual and unintuitive way of navigating.

    Is there no way to have stander movement like you would have in Enscape or any FPS game?
     
  2. Unity_Derek

    Unity_Derek

    Unity Technologies

    Joined:
    Aug 24, 2021
    Posts:
    48
    Hello @FilipeDias93

    Do you know what version of viewer you have? There is newer version (v3.2.0) currently in Beta which has a new navigation/movement in VR.