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VR Tennis

Discussion in 'Assets and Asset Store' started by makxOnly, Jan 11, 2017.

  1. makxOnly

    makxOnly

    Joined:
    Jan 11, 2017
    Posts:
    1
    I am the author of vr tennis plugin.any question please post here.
     
  2. Till_LeFx

    Till_LeFx

    Joined:
    Dec 1, 2016
    Posts:
    9
    Hey makxOnly,

    is VR Tennis also supporting multiplayer via network?
     
  3. javiernuniez

    javiernuniez

    Joined:
    Jun 1, 2016
    Posts:
    1
    Hi makxOnly,

    It looks great! Would vr tennis plugin easily be adapted to a padle game? Change court dimensions and serving style, add wall rebounds?
     
  4. TooManySugar

    TooManySugar

    Joined:
    Aug 2, 2015
    Posts:
    864
    Dude put a link to the store, an image a vid etc on your first post..
     
  5. dshewmaker

    dshewmaker

    Joined:
    Oct 31, 2013
    Posts:
    18
    Hello, I purchased and the Vive does not work with the demo scene. It tracks the headset but the controllers do not work.
     
    zhuchenghao likes this.
  6. TroniksUnity

    TroniksUnity

    Joined:
    Sep 26, 2016
    Posts:
    2
    Hi I've purchased but when load the daydream scene there are missing script reference and when connect the occulus headset doesn't interactive withe headset
     
  7. joostbos

    joostbos

    Joined:
    Feb 4, 2015
    Posts:
    60
    Hi,

    Does it support the Magnus effect as a result of topspin or slice strokes?
     
  8. beowulfkaine

    beowulfkaine

    Joined:
    Apr 3, 2014
    Posts:
    185
    Did anyone buy this yet? Is there an AI? Is it configurable?
     
  9. norbertots

    norbertots

    Joined:
    Jul 4, 2014
    Posts:
    15
    Hi the VR tennis work with HTV VIVE? how ?
     
  10. ProTT_VR

    ProTT_VR

    Joined:
    Jul 17, 2017
    Posts:
    1
    hey :)

    lets hope u can help me :)

    i m building right now a vr table tennis game...
    running into problems with colliders going through each other..when watching the video on asset store it looks like u solved it :)
    and also AI...

    so my question is : if i buy ur package,can i use things there 2 put in my project 2 solve the problems i just mentioned?

    1. colliders not going through each other but detecting exact collision
    2. implementing real life physics into my game
    3. setting up a working AI
     
  11. karlos26

    karlos26

    Joined:
    Aug 25, 2017
    Posts:
    1
    Hello there,
    I want to buy your VR Tennis Unity asset which is of 19.99$. Kindly let me know whether these following stuffs are available or not
    i) Tennis Game's actual Logic script
    ii) Racket and ball assets
    iii) All rules related to Tennis are incorporated in your project or not
    iv) All VR supported or not
    v) Does it support multi player
    vi) Also does it Support AI and can we change it based on our requirement


    Kindly answer the above queries asap
    Thank You
     
  12. Ceciaman

    Ceciaman

    Joined:
    Jul 30, 2013
    Posts:
    52
    Hi I've purchased but when load the daydream scene:

    The referenced script on this Behaviour (Game Object 'Input') is missing!
     
  13. Marte5

    Marte5

    Joined:
    Apr 7, 2017
    Posts:
    5
    still here?
     
  14. skymeson

    skymeson

    Joined:
    Sep 30, 2016
    Posts:
    15
    Just purchased asset. Does not work with the Vive. Unassigned Reference Exception which fixed by assigning the controller to the Racket script, but also getting "Type `SteamVR_TestController' does not contain a definition for `TriggerDown' and no extension method `TriggerDown' of type `SteamVR_TestController' could be found. Are you missing an assembly reference?" errors. I fixed those, but physics is not working, AI not working, basically just a tennis court asset. I would like a refund please, or working scene.
     
  15. Infrid

    Infrid

    Joined:
    Jan 14, 2012
    Posts:
    67
    about to purchase, coz I've always wanted some good tennis scripts.
    It looks like you're not supporting this. Is that the case? @skymeson did your issue get resolved?
     
  16. jairoglyphic

    jairoglyphic

    Joined:
    Nov 9, 2017
    Posts:
    1
    The Email address posted in the asset store (makangxi@sparkvr.com.cn) returns as "address not found".
     
  17. skymeson

    skymeson

    Joined:
    Sep 30, 2016
    Posts:
    15
    Issues were never resolved. I believe asset is no longer supported.
     
  18. kenBlade

    kenBlade

    Joined:
    Sep 17, 2018
    Posts:
    1
    I'd like to tweak this code so that the player moves using keyboard input, not teleportation.

    Which block of code should I disable to do this? I tried commenting out some code in Player and Racket, but it either creating compiler errors or only caused the racket to disappear. Please let me know where the player teleportation code is, and if I can remove or disable it without breaking this asset package.
     
  19. ashkanis

    ashkanis

    Joined:
    Sep 22, 2012
    Posts:
    21
    hello i bought the assets
    quite good, but i cant find from which class the StartFly method is called
    can you please show me where StartFly is called, it seems the entry point once the balll have been hit

    thanks

    Benoit