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VR single pass instance URP Post processing only blocks out one ye

Discussion in 'AR/VR (XR) Discussion' started by FlightOfOne, Jun 17, 2020.

  1. FlightOfOne

    FlightOfOne

    Joined:
    Aug 1, 2014
    Posts:
    221
    I have two cameras.

    - Base Camera (Everything but UI)
    - Overlay Camera(UI)

    If I check post processing check box on the base camera it only draw right eye, left eye is a white/gray.
    If I check post processing check box on the overlay camera it works fine as far as drawing goes (I see both eyes) but then post processing gets applied to UI also.

    Am I doing something wrong or is this a bug? Thanks!

    Edit: I forgot to mention that this is a camera stack, UI Camera is stacked in the base Camera.
     
    Last edited: Jun 18, 2020
    ROBYER1 likes this.
  2. larrydu88

    larrydu88

    Joined:
    Aug 5, 2018
    Posts:
    42
    I'm having a similar issue (Windows Directx 11, Android OpenGLES3) where the left eye is gray (but has the overlay elements), the right eye is totally fine and has the correct overlay.
     
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