I just upgraded an URP project from 2019.3 single pass rendering and Unity included VR on Oculus to 2020.1.15 with Oculus plugin active. Now my right eye only renders partially, it leaves out all things that do something with the stencil buffer. Switching to multipass works but is a killer for framerate. Is this an official bug or is there some setting missing from my side? This is super critical for me as all graphics logic revolves around stencils in my game.