Hello. I'm trying to create a VR grabbing system with Oculus Touch which would allow the hand model to grab from different angles and positions on the object and still look realistic. I tried to build one with pre-created hand poses and different colliders on the object which allowed to detect on which side the object is grabbed, but this result in a large number of pre-created poses and position offsets for each side of each object. It takes too much time to implement and it is not convenient. Would anyone think of an elegant and effective way of doing this ? Thank you !