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[VR]Question about using multiple SDKs in a single project.

Discussion in 'Getting Started' started by tyhennig, Mar 8, 2021.

  1. tyhennig


    Jan 25, 2021
    I'm working on a project for university that involves gathering positional data via VR equipment. We are using the Oculus Quest 2 to take advantage of the front cameras for hand/finger locations, but we also have some HTC Trackers for arm and leg positioning. I was hoping to use the Oculus SDK for hand tracking and SteamVR for the rest. This is not meant to be a streamlined application by any means, just data gathering. (Or if you have any better ideas on how this can be done)

    In Unity 2018 I was able to change devices once but not more than that. Currently, having two separate projects seems like the best bet.