Hi all! We're making a VR app for both the Quest Pro and Quest 2 and noticed a HUGE difference in performance, and we have no idea why. For some reason the Quest 2 runs our app flawlessly with no issues, but when running it on a Quest 3 or Pro it crashes when we look at our in-game model. This is surprising because the Pro and 3 have better specs than the 2 version. Does anyone know why and if there's maybe a hidden setting somewhere in unity we are missing?